
Oh, to any server/network owners, If you are looking for a server version, thats something that is like way down the line but hopefully, when we get more people to help out. I would love once we get this project of ours off the ground and available to the masses, to have some youtubers play this modpack then when we release the Update that includes the ICBM reboot, go to war with one another. Not to mention that unlike other mainstream Modpacks that seem to exclude Ex Nihlo and Ex aquilo, we embrace it with open arms since aforementioned above, we will plan to add in ICBM once its released for 1.7.10 and you can imagine why we would have Ex nihlo in the first place (Hint: Get nuked son!). There is a lot popular mods in this pack with alot of differents ways to develop your base's infrastructure like Solar Flux and Big Reactors. To give you brief overview on the mods, yes there will be thaumcraft, forbidden magic, blood magic, along with your favorite tech mods like pneumaticraft, MFR, Thermal expansion, AE2 and Mekanism. It is partially the reason why we would need coders aside from getting everything stabilized since there is going to be more than 60 mods in this pack, almost more than Monster's mod list.

anyway, I hear some people are working on it so its not all bad but if there is the potential ability to get our own version of the mod itself going, that may be a load off of everyone's mind. Now this will be 1.7.10 pack so a couple of mods that we have chosen for the pack are not exactly the most stable at the moment and there is a couple that are behind schedule due to the lack of an update for 1.7.10 like how they discontinued ICBM after 1.6.4 which I intended for this modpack.

I am also looking a couple youtubers to play the modpack and record it, as well as help play test it for bugs that may happen but so far the mod selection will hopefully keep any issues like that out of the way.

Anywho, I am looking modders and coders to help my head developer Rushmead, the creator of the Conveyor belts mod, which some of you may have tinkered with. Alright hello ladies and gentlefish, I am the director for an upcoming modpack that is going to be labeled "Complete Insanity" well, granted probably just insanity but I hope for it to become an official FTB modpack.
