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Time to beat transistor
Time to beat transistor











time to beat transistor

rotating at a first beat - up time of a first reed beat - up. FInally, jump in the PWC and head off to find the rest of the Camarata. 535,276 with a second latching transistor ( 172 ), Claims priority. Use it before you head down to the boat waiting for you at the end of the dock. There is an access point before the end of the level. Upon her death, you will be able to collect her essence into the transistor and gain a new function, as well as the ability to enter back doors (which will have their own featured section).īe sure to click on the microphone before heading southeast out of the level. Make sure to collect the cells that explode from her. Keep your distance and finish off the other cells before focusing on her.Īfter the third time you kill her, she will be finished. The range on her javelin attack increases. You have to take the Cheerleader out first so that she is no longer protected from attacks.

time to beat transistor

Sybil is back again with1200 HP, Creeps and Cheerleaders in support of her this time. In this version, she will dodge ranged attacks that are not used in the turn mode. I take out the Weeds first to make sure she can regain any life that she loses. Sybil returns with 800 HP and a few Weeds to support and rejuvenate her throughout the battle. Jaunt is your best friend throughout this battle. It can break through the white columns so plan accordingly. Sybil has 600 HP and excelent range with a javelin-like thrust attack she will do twice in a row.













Time to beat transistor